Tekken 6 Thread

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Tekken 6 Thread

Post by Shaun2k5 on Thu Apr 30, 2009 5:12 am

How Far Along Is It?
The game looked pretty final, but the PR rep explained that some characters and levels weren't finished yet. Tekken 6 ships this fall.

What Needs Improvement?
Fine Tune Grabbing: Unbalanced grabbing systems are the bane of strategy-minded fighting game fans (think Soulcalibur IV). So it's important for any any fighting game to balance out the strength of and character sensitivity to grab attacks. Four matches isn't much time to get a complete feel for how well Tekken 6 stacked up against other fighting games, but I did feel like it was easy to break grabs and easy to make them, but even if you pulled one off, it didn't do the kind of catastrophic damage that makes you want to break grabs as soon as possible.

Insert Smack Talking: One my favorite things about fighting games is the smack talking that goes on before and after versus matches – especially if by they don't sync up in context or hostility. I'm not sure anything will top Kasumi's whiny dialog matched against Ein's death threats in Dead or Alive 3 for me, but I remember Tekken had some pretty good lines before and after battles. Sadly, I neither saw nor heard any smack talking in any of the matches I played.

What Should Stay The Same?
Zafina: There are a total of 42 characters – seven of them new to the series. The only one I got to spend quality time with was Zafina, who reminds me of Voldo from Soulcalibur, only hot and not male. Her moves were fluid and spider-like, and a lot of them come out of a low combat stance that allows her to perform over-her-back attacks reminiscent of Voldo. According to the January 2009 issues of PlayStation: The Official Magazine, Zafina is from the Middle East and uses "ancient assassinations arts." Guess those ancient assassins were double jointed.

Flying Pigs: There are a total of 16 stages in the game, but so far my favorite is the pig farm level that may or may not be Bob's stage in the story mode. About half a dozen pigs are onscreen throughout the fight and if you happen to hit one, kick one or get thrown into one or more, they go flying and land a few feet away, unharmed. It's less tragic than the frog that goes to heaven in the Secret Garden level from Tekken 5, but no less hilarious.

Final Thoughts
I liked Tekken 5 and saw no reason why I wouldn't like Tekken 6. There were some "new" things I didn't get to experience in only four matches that may have an impact on my feelings. For example, I didn't see the new multi-floored levels where you can crash through a floor or a wall into another area; I didn't see the rage system that increases a character's strength when they're near death. More subtle matters I couldn't get a feel for were the Bound system that extends juggles and the tweaks to death animations and fighting combo mechanics. Also, Law has gone through a major character overhaul; but since I wasn't supposed to play as him, I only got in a single match. It looked cool, but I can't say if I like it or not based on only one go.






I was somewhat lucky enough to play an hours worth of the arcade version a few months back and have to say this became somewhat of an essential purchase from that moment. Excellently balanced, all the old favourites are back and a host of balancing has taken place to avoid squash matches.

If one thing annoyed me it was that end boss at the end of the arcade mode. Jesus wept he was impossible to beat xD

Coming to 360/PSP/PS3 (With the latter two allowing PSN compatiability) anyone else looking forward to this? =D

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Re: Tekken 6 Thread

Post by Zoidberg94 on Thu Apr 30, 2009 5:21 pm

Yes, its going to be win.

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Re: Tekken 6 Thread

Post by AndyMatronic on Thu Apr 30, 2009 7:50 pm

Yeah I'm getting it. Not too hyped though, and Tekken hasn't changed much really since Tekken 3

Still think they need to bring Kunimitsu back. :<

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Re: Tekken 6 Thread

Post by Roosetifer on Fri May 01, 2009 1:22 am

I havn't played a Tekken proparly since 3, so it'll be interesting to see this, Ill definatly be getting it.

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Re: Tekken 6 Thread

Post by Shaun2k5 on Fri May 01, 2009 8:17 am

AndyMatronic wrote:Yeah I'm getting it. Not too hyped though, and Tekken hasn't changed much really since Tekken 3

Still think they need to bring Kunimitsu back. :<


I remember Kunmistsu. Hopefully they'll use the ability to give us DLC and put some classic characters in (Gonk the dinosaur for example xD)

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Re: Tekken 6 Thread

Post by Mercury's Phoenix on Fri May 01, 2009 11:25 am

I've only played 3 and 5 - they were fun, but its not my favourite fighting game series. 3 was awesome for multiplayer though.

Maybe with my new found love for fighting games I might appreciate it more. I'll get it at some point, probably.

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Re: Tekken 6 Thread

Post by D_C on Fri May 01, 2009 3:52 pm

Tekken has always been my favourite beat 'em up, since I first played Tekken 2. I love their secret chatacters too (especially that little dino in Tekken...3?).

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Re: Tekken 6 Thread

Post by AndyMatronic on Fri May 01, 2009 8:29 pm

I'd love for Kunimitsu to come back as DLC, they've seemingly brought every other character back up to now, all the boring ones like Ganryu and Baek but no Kunimitsu.

And Gon was third party so doubt he'll be back Sad

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Re: Tekken 6 Thread

Post by Emperix on Thu May 21, 2009 11:58 pm

Very much looking forward to this.

The only downside is that I may play Street Fighter IV much less because of it.

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Re: Tekken 6 Thread

Post by Kami on Fri May 22, 2009 1:29 pm

Looking forwards to it, but I really don't like the look of Alisa and Lars, having seen them in the arcade version of Tekken 6: BR.

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